He gave an example of a CLA that was impossible for a user to stick to, and he said, «Come on, guys. No one expects these agreements to be respected. Pournelle noted that, in practice, many companies were more generous to their customers than their U.S. required: «So why do they insist that their customers sign «agreements» that the customer refuses to keep and that the company knows they are not respected? … Should we continue to make hypocrites for both publishers and customers?  Several companies have parodied this belief that users do not read end-user licensing agreements by adding unusual clauses, knowing that few users will ever read them. As an April joke, Gamestation added a clause stating that users who placed an order on April 1, 2010 agreed to give their souls irrevocably to the company, which was accepted by 7,500 users. Although there is a box to be contributed to exclude the «immortal soul» clause, few users have verified it, and Gamestation has concluded that 88% of its users have not read the agreement.  The PC Pitstop program contained a clause in its end-user license agreement that stipulated that anyone who read the clause and contacted the company would receive a financial reward, but it took four months and more than 3,000 software downloads before someone collected them.  During the installation of version 4 of the Advanced Reading Tool, the installer measured the time elapsed between the appearance and acceptance of end-user licensing agreements to calculate the average playback speed.